creator: Zackary Delisle, 0000-0002-1942-7886
10.4231/RF5H-C895
02/07/2023
Density surface modelling of intraspecific classes using camera-trap-distance-sampling data and hierarchical generalized additive modelling.
abundance deer density surface modelling Forestry and Natural Resources generalized additive model precision recruitment Remote Sensing ungulate
10.4231/MFRY-HQ18
Richard Sample , Rob Swihart , Zackary Delisle
04/24/2023
Deer group size changes in response to development, concealment, and coyotes
anthropogenic disturbance behavioral ecology fear group formation landscape Odocoileus virginianus predation risk ungulate white-tailed deer
10.4231/C5GC-AV93
06/08/2023
Reactive behavior causes bias in density estimates from camera traps. We test several new and existing methods for reducing bias in density estimates through simulation.
abundance bias camera trap distance sampling population ecology population estimation random encounter model reactive behavior Simulation
10.4231/Q2NH-QV74
Richard Sample , Rob Swihart , Zackary Delisle
06/12/2023
Deer group size changes in response to development, concealment, and coyotes
anthropogenic disturbance behavioral ecology fear group formation landscape Odocoileus virginianus predation risk ungulate white-tailed deer
10.4231/2PQ2-J941
James Andrew DeWoody , Rebecca Lynne Cain , Rob Swihart , Safia Janjua , Zackary Delisle
06/14/2023
Estimates of density can inform coyote management in Indiana. We used camera-trap distance sampling and genetic spatial capture-recapture to estimate coyote density in three large regions of Indiana, USA, during the winters of 2019 to 2021.
anthropogenic development camera trap distance sampling fawn mesocarnivore precision
10.4231/YQXA-Y422
09/05/2023
Reactive behavior causes bias in density estimates from camera traps. We test several new and existing methods for reducing bias in density estimates through simulation.
abundance bias camera trap distance sampling population ecology population estimation random encounter model reactive behavior Simulation
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